GURPS Spaceships 2: Traders, Liners, and Transports – Taking Care of Business Intrepid space traders struggling to make a fortune – or just. So you’ve got a starship. Can you use it to make a fortune – or even a living? GURPS Spaceships 2 provides statistics and descriptions for dozens of. “GURPS Spaceships 2 provides statistics and descriptions for dozens of “This is the second volume in the GURPS Spaceships series by David Pulver.
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Transhuman Spacecraft converts the vessels and design considerations from the Transhuman Space setting, including information on how to incorporate those craft into alternate campaigns. Originally Posted by Langy. Home Recent Additions Welcome Wiki. Anything that would obviate the need for a roll with ship-scale weapons could reasonably do so with personal weapons in the base game as well, assuming you had the right spacrships and enough processing power.
GURPS Spaceships 2: Traders, Liners, and Transports
A couple of tons of shrapnel at 0. You can even have good sensors on main propulsion system that can give orders to its payload missiles which are much smaller and don’t have such equipment.
As transhuman reaction speeds are not up to snuff in this environment, it’s assumed that any AGI or transhuman egos are receiving support from a multitude of redundant weak AI, like with practically every other item in the game.
Especially if you want a reliable lock on target due to cost of such devices. The main book covers spaceship design, travel, and spaceshups, along with a mapless spaceshhips combat system. Though drones will need to dive in and out wpaceships cloud to relay information without losing packets or use laser communication which can be even less reliable due to problems with determining exact drone position through a cloud that obscures even signatures of the battleship.
Additionally if drone is small missile size distance at which its sensors will be able to give more information than sensors on the ship is probably measured in dozens of kilometres, not even hundreds. Of course there is situations in which use of drones will be a must – for example if one of combatants uses wall like clouds of charged particles to obscure his position or other similar effects. Pulver’s adaptation spacceships the trading rules from Spaceships 2 to a low-tech setting, with tables for cargo and passengers.
And how you will protect them from PD systems in such a way that it won’t mess with your own sensors? Tags separate by space: Cause we are talking about something with radius around cm. My guess is that it spaceshils be an Errata, it should read: Jockeying for good sensor resolution through drone deployment while denying it to the opposing side is pretty central to the tactics.
GURPS Spaceships 2 | RPG Item | RPGGeek
All times are GMT Divergent and Paranormal Tech expands ship construction options with unusual and variant spaceship design options — ships can harness the power of magic, steam, or life! So you’ve got a starship. At least not powerful enough to be a spacexhips to a ship.
Taking Care of Business. Fighters, Carriers, and Mecha brings greater detail to dogfights, from tiny-but-agile fighters to the carriers that ferry them into battle.
Even without practical stealth in space, there’s a degree of resolution between a simple “contact” and a good target lock. Nuclear drives are too slow gudps big and fusion torch drive are simply too big for such a missile. Same goes for lasers.
More Information Edit History. So by spending a good percent of ship mass on drone sensors you can get good reading on your opponent’s signatures and even get his precise location but all your obtained information is still subject to light lag.
Spaceship Design and Combat: GURPS conversion
Spacecraft while, say, weapons which are slower and you could actually attempt, say, random walking maneuvers to avoid would be the equivalent of full Fray? You can’t use antimatter for the same reasons.
They suffer no penalty to hit from high relative velocity. Can you use it to make a fortune — or even a living? The delivery time for a newly built spacecraft is SM-4 months; e.
Cause it will have much more to do with using gravity slingshots and accounting for other effects with which space ships normally deal on their journeys.