GURPS Power-Ups 4: Enhancements incorporates every new general enhancement published for GURPS as of fall Your support of the author’s rights is. An e23 Sourcebook for GURPSSTEVE JACKSON GAMESStock # Version March Written by JASON PK LEVINEIllustrated by. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.
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She can strike with ST 27, which gives her 3d-1 thrust damage. This allows the user to narrow poer-ups range of whathes looking for, whether to simply limit the class of substancesor to pare the search down to a single, specific subject. May cause minor problems, gutps noticeable ones whencombined with other enhancements.: Calculate the effective point cost for each mode, as if itwere the appropriate type of Innate Attack. You cant add Switchable to an advantage that lists specialmodifiers that enable you to turn it off and on, regardless ofwhether your ability has those modifiers.
This is a helpful reference for someone already deeply entrenched powfr-ups the ability building systems for GURPS, either for superhero powers, or some magic system like Divine Favor.
To get a switchable meta-trait, buy anAlternate Form. Forthis, buy the various advantages you wish to emulate as alter-native abilities see Powers. Either option is suitable for thesmart bullets seen in pulp sci-fi. Auras of Power are specially suited for follow-ers of a deity with a limited portfolio, though omnipotent deitiescould grant any of them if the GM deems it ;ower-ups.
Dont worry about ammunition, etc.
Follow-Up, Universal is a penetration modifier; you can-not combine it with other penetration modifiers. Enhancements that affect range, rate of fire, targeting abil-ity, etc. Wildcard Skills can power-hps The subjects mass and weight but nothis volume or size is drastically increased.
In some cases, it makessense to buy this multiple times, to avoid unrelated restric-tions on an ability; enhancement Cosmic in Action: ST-Based is incompatible with any modi-fiers that dont suit a muscle-powered attack. Enhanced Move advantage, Cosmic and,9.
May break the game! To better overcome your targetsresistance in a Quick Contest, raise your own activation rollusing Reliable p. See also ST-Based pp. Always apply itseffects before those of armor, environment suits, etc.
It must be combined with the Melee Attack limitation. Things do get more complex when an attack has ST-Based and one ormore enhancements that affect the attacks ability to damage things or theeffects of its damage: These penalties apply to all Sense rolls to detect theability being used.
Let’s GURPS: Review: Power-Ups 4 – Enhancements
Failure disables the target for seconds equal to the marginof failure; critical failure disables it until repaired p. An Attackmaneuver lets you immediately apply your damage roll to yourtargets HP! Defensive Your defense or countermeasure is proof againstCosmic effects. For step 1, he adds Increased Rangewhich issix levels power-pus that enhancement.
GURPS 4e – Power Ups 4 – Enhancements.pdf
Switching is a freeaction at the beginning or end of your turn. Follow the complete Dungeon Fantasy line for even more dungeon-crawling fun. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal,and punishable by law.
No die roll required Cosmic level8. Also, if you use swing damage tomake an impaling melee attack, it may getstuck in your foe p. Ignore any special effects, damage modifiers,etc.
For step 1, because attacks have Acc 3 by default,this requires the Accurate 6 enhancement. AP AmmoYou can fire armor-piercing rounds instead of normal ones. If the weapon canbe used at range, and its ranged damage is better than its meleedamage or you plan on adding ranged modifiers to it, seeMuscle-Powered Ranged Gur;s p.
This can allow an irritant or incapacitation totarget a specific part of the body; e.