De Bellis Multitudinis (DBM) is a set of wargames rules. It is a set of wargame rules written by the Wargames Research Group in England. They function by. De Bellis Multitudinis (DBM) is probably the most played set of rules for the hobby of ancient and medieval wargaming today, for the period BC to AD. De Bellis Fantasticus is a set of supplemental DBM rules published by Keep Wargaming. Requires use of DBM or later. The supplement was written by.

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There is a natural opponent to this army in the morphable armies below. A futile fight against entropy or ‘Every man should have a hobby’? The wording of muotitudinis rules has also come under criticism and their clarity unfavorably contrasted with other rules. The references used may be made clearer with a different or consistent style of citation and footnoting.

Competition games are typically played from to points, club games are typically to points. These approaches, coupled with a fairly simple game system, produces a fast playing but subtle game that is easy to pick up but much harder to master, and mirrors ancient warfare a lot more closely than most rulesets that have gone before. And this really stretches it forward but as the Russians appeared to belli fairly hairy, it fits.

Retrieved from ” http: Notes about the army I was multitusinis to be currently working on. The player can move only the number of blocks of units that have been thrown.

DBM De Bellis Multitudinis | Wargamers | FANDOM powered by Wikia

DBM also broke with ancients ruleset tradition by defining troop types by function – defining troops as bellls rather than Roman legionaries for example – allowing a higher level of abstraction to be used across 5, years of warfare. The figures were painted by Tony Barr and I guess his daughter.


This system came under early criticism as “superficial and surreal” and as failing to give the player the flavor of what it was like to command an ancient army. A point army is typically an army of between about 50 and 80 elements, or about – figures in total a Regular, mainly mounted army like a Mongol force is more expensive per element, whereas one based more on Irregular foot troops such as the Anglo-Saxons at Hastings is cheaper per element and thus much larger.

The rules allow armies to be chosen from published Army Lists in 4 books, with about different army lists in total – but many more once all the in-list variants are taken into account using a points system to select roughly equal armies if required. To find out more, including how to control cookies, see here: Any element in DBM covers the same frontage but at different formation densities. Wikipedia references cleanup from October All articles needing references cleanup Articles covered by WikiProject Wikify from October All articles covered by WikiProject Wikify Articles containing explicitly cited English-language text.

I had hoped to have it completed before the Millenium Dome, however, it is likely that the Millenium Dome will be destroyed before these guys are complete.

Both sets seem like they will be published this year You are commenting using your Twitter account. Expanding on the system introduced by DBA, DBM has twenty different types of troops, grouped into three broad categories: Well, they offered a discount if I bought 4 bags of figures so three bags of Early Libyans and one bag of Sea Peoples later, I was walking around to the Gladiator Games stand to pick up some extra Libyans for the new army.

There are details of the various armies I have, lists of them, painting details for them and the odd photo of them. The third of my armies, painted by those that painted the Visigoths and together with the Visigoths allow for a lot of morphing possibilities.

De Bellis Multitudinis (DBM)

Richard Bodley Scott has worked on a committee with Sliterine Software to write a set of Ancient Wargaming Rules called Art of War well, called that now … that may change depending on patents and copyrights of names. Morphable Armies Of course, with the mix of armies above, especially the two Gothic ones, it is possible to morph several armies to provide even more fun on the belois.


Notify me of new posts via email. One of the most bbellis aspects of DBM is the way armies become progressively more disorganized, and thus re to control, as combat breaks larger groups into smaller groups and small groups into individual elements while the number of pips available to control them remains the same. Assuming that the option to use Cumans is not taken, then we can manage to put together a Georgian Army.

Each troop type has its strengths and weaknesses, expressed by their movement rates and restrictions, their combat factors, their ability to support other friendly troop types in combat, and how they respond to victory and defeat versus other types of opposing troops. Close range bow shooting and the throwing of javelins is treated as part of close combat.

The link here links to the army details with reference back to the different rulesets I can use this army under.

It is also the home of any official amendments to the rules. Unfortunately, these were not funded out of a windfall. Version 2 was written with jultitudinis help of extensive online discussion in which players participated. Troop scale is not stated specifically, but as the number of troops represented by an element ranges from toand the number of figures used to represent them ranges from 2 to 4, an assumed scale of c 1: