Except where noted below, Catan: Seafarers uses the same rules as the base game. To assemble the frame for a Seafarers scenario, you have to use the six . The Seafarers of Catan™ game expansion includes the following items: Except where noted below, The Seafarers of Catan uses the same rules as The. Seafarers of Catan Rules. Ship Building. To build a ship, you must expend one unit of Wool (for the sails) and one unit of Lumber (for the hull). Like roads, ships .

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How to play Catan Expansion: Seafarers | UltraCatan

If you roll a “7” during your turn, you may elect to move the pirate instead of the robber. An “open shipping route” is any route that does not interconnect two of your settlements or cities. Articles containing German-language text All articles with unsourced statements Articles with unsourced statements from October By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service.

Because in Seafarers shipping routes are just as important as roads, players no longer compete for the “Longest Road”. Rulees are 2 open red shipping routes. I find the seafarers Catan variant good fun but one of the least consistent of the Catan additions as per this link boardgamegeek.

Rules Question About Ports and Ships | Catan: Seafarers | BoardGameGeek

seafarera The Pirate Islandintroduced in newer editions, is the first scenario which changes the mechanics of new gameplay elements introduced in Seafarers. Seafarers introduces the concept of ships, which serve as roads over water or along the coast. Questions I had were: The expansion also provides numerous scenarios, some of which have custom rules.


Eager gold prospectors discovered this valuable mineral on some of the islands around Catan! You must not build ships at the lake. A player may only claim one wonder, and each wonder may only be claimed by one player. The Pirate functions in a similar way to the Robber, but instead functions at sea. The route includes cstan ships a closed shipping route and 2 roads, which are linked by settlement “A”.

Archived from the original on For each settlement, a player is entitled to one resource, and for each city, the player is entitled to two. Joe Golton 5, 5 36 I suggest this ruling would also apply to the seafqrers that you described above. The Great Crossing was a scenario in the older editions of Seafarerswhich has been dropped in newer editions.

Seafarers Game Rules

This gold rush can provide many opportunities to the clever player who is able to take advantage of it! A shipping line that is not anchored at both ends by different settlements can also move the last ship at the open end, although this can only be done once per turn and may not be done with any ships that were created on the same turn.

The ship pieces in the game do not represent the individual ships, just as roads do not represent the actual carts and wagons that travel along your trade routes. Email Required, but never shown. Each map uses a different selection of tiles laid out in a specific pattern, which may not use all of the tiles.

This special build turn takes place immediately after the current player finishes his builds, and before the next player makes his roll.

Once ships are placed, it is possible for them to be moved. Like the robber, you place the pirate in the center of any hex you choose — except that you may only place it on a sea hex.

  IEC 60216-2 PDF

The additional rules include:. Ships may not be connected directly to roads and vice versa. Shipping routes act the same way as roads for expanding your principality.

Of course, if you use the lake as a coastal hex anyway, you may also cataj ships on the sides facing the ocean.

Players may not expand into the outlying islands, but by building ships so that they border the outlying islands, players may be awarded with victory points, development cards, or harbors that players may place on the coast of the seacarers island at a later time.

You have the longest trade route. Randomly select the harbor tokens, one at a time, and place them on the board where the scenario diagram indicates. After you build the board, randomly place seafaresr harbor tokens. Each ship costs one lumber and one wool to create lumber for the hull and wool for the sails.

In this scenario, there are a number of dules, each with a large cost of building as well as a prerequisite. I don’t think this applies in the same way. You must obey these restrictions when you move your ships:. Take the harbor tokens listed in the scenario description and shuffle them face down in a pile.

Heading for New Shores, a player earns 2 victory point tokens when he builds his first settlement on one of the smaller islands. When you earn a special victory point, you receive a catan chit.

Alexander and Cheops Troy and Great Wall.